Competitions
TP
HR Feedback [HR]
Talk to get Action [TGA]
Talk to Convince [TTC]
Talk to Inform [TTI]
Impromptu
Fantasizing
Dramatics
TP
Points | Criterion |
10 | Depth of Subject & Insight |
10 | Sequence & Flow |
10 | Originality |
10 | Fortification Through Personal Experience |
10 | Creativity |
HR Feedback [HR]
Points | Criterion |
10 | Confidence & Flow Clarity Of Presentation – No Stutter Or Repitition Of Words/Sentences. |
10 | Reliving & Honesty Reliving The Emotions Experienced At The Time Of The Incident With Honesty And Without Exaggeration. |
10 | Impact of the HR Principle(s) Delving On The Positive Impact The HR Principle(s). |
10 | Technical – HR Principle(s) To Be Stated Verbatim And Its Relevance To The Incident Stating The Principle(s) As Printed In The HR Cards And Sincerely Relate The Content With The Principle |
10 | Time – 120 Seconds Warning Bell At 100 Seconds And Final Bell At 120 Seconds. The Talk Should End Logically And Not Abruptly +/- 2 Seconds Of Final Bell. |
Talk to get Action [TGA]
Points | Criterion |
10 | Confidence & Flow Clarity Of Presentation – No Stutter Or Repitition Of Words/Sentences. |
10 | Spontaneity, Reliving & Honesty. Reliving The Emotions Experienced At The Time Of The Incident With Honesty And Without Exaggeration. |
10 | Energy, Intensity & Impact. Expressions Must Convey A High Level Of Energy And Conviction And Have An Impact On The Audience. |
10 | Technical – One Incident, One Advice & Benefit. Advice Should Come Just Before Or After The Warning Bell. One Advice Followed By A Benefit. |
10 | Time – 120 Seconds Warning Bell At 100 Seconds And Final Bell At 120 Seconds. The Talk Should End Logically And Not Abruptly +/- 2 Seconds Of Final Bell. |
Talk to Convince [TTC]
Points | Criterion |
10 | Confidence & Flow Clarity Of Presentation – No Stutter Or Repitition Of Words/Sentences. |
10 | Honesty & Conviction. Narration Should Reflect One’s Conviction About The Subject. |
10 | Force & Effectiveness. Speak With Contagious Energy. |
10 | Technical – Getting 3 Affirmative Responses And Delving On One Subject Start The Talk To Get 3 Yes Responses And Delve On One Subject. |
10 | Time – 120 Seconds Warning Bell At 100 Seconds And Final Bell At 120 Seconds. The Talk Should End Logically And Not Abruptly +/- 2 Seconds Of Final Bell |
Talk to Inform [TTI]
Points | Criterion |
10 | Confidence & Enthusiasm. Clarity Of Presentation – No Stutter Or Repitition Of Words/Sentences |
10 | Flow And Style Of Presentation Exhibiting A Professional Approach To The Presentation |
10 | Effectiveness Conveying The Points In A Crisp Manner And Effectively. Make It Easy For The Audience To Understand |
10 | Technical – Visual Aid – Content, Clarity & Coverage. The Clarity And Appeal Of The Visual Aid And Coverage Of All The Points In The Visual Aid. |
10 | Time – 120 Seconds Warning Bell At 100 Seconds And Final Bell At 120 Seconds. The Talk Should End Logically And Not Abruptly +/- 2 Seconds Of Final Bell. |
Impromptu
Points | Criterion |
10 | Confidence & Enthusiasm. Clarity Of Presentation – No Stutter Or Repitition Of Words/Sentences. |
10 | Spontaneity & Honesty. If Possible, The Narration Should Specify The Date, Time And Place Of Incident. |
10 | Enthusiasm & Reliving. Reliving And Relating The Incident With Involvement And Enthusiasm. |
10 | Technical – Begin With “That Reminds Me Of The Time….”, Mention Of Subject And Relevance Of Subject To One Incident. One Must Begin With “That Reminds Me Of The Time….”, Mention Subject In The Talk And Relate Subject To One Incident Only. |
10 | Time – 120 Seconds Warning Bell At 100 Seconds And Final Bell At 120 Seconds. The Talk Should End Logically And Not Abruptly +/- 2 Seconds Of Final Bell. |
Fantasizing
Points | Criterion |
10 | Confidence & Enthusiasm. Clarity And Excitement. |
10 | Originality & Sequential Flow Spontaneity And Sequential Flow Of Fantasy. |
10 | Involvement & Creativity Becoming The Subject Of Fantasy And Bring An Element Of Creativity |
10 | Technical – Fantasizing. Shape The Element Of Creativity And Fantasy With Narration. |
10 | Time – 120 Seconds Warning Bell At 100 Seconds And Final Bell At 120 Seconds. The Talk Should End Logically And Not Abruptly +/- 2 Seconds Of Final Bell. |
Dramatics
Points | Criterion |
10 | Topic Structuring & Delving. Being in the Topic, Developing on the Topic and Bringing out the subtelities in the Role |
10 | Gestures & Facial Expressions. Bring out explicitly the varied emotions pertaining to the Role |
10 | Voice & Articulation. Clarity of Voice during the Monologue and articulating the Tone of the voice while giving expression to the Role |
10 | Energy & Involvement. Maintingg your energy levels throughout the role and being Totally involved in the Role |
10 | Time – 120 Seconds Warning Bell At 100 Seconds And Final Bell At 120 Seconds. The Talk Should End Logically And Not Abruptly +/- 2 Seconds Of Final Bell. |